Aug
30

Upcoming September Shows!

May
26

My very first film is now available on youtube!

http://www.youtube.com/watch?v=yQrFgfc1970

Nov
21

The Dark Knight - Theatrical Poster

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nov
21

header_logo1

As a neighborhood coffee house featuring a blues and jazz motif, large comfortable seating and an eclectic blend of music, It’s A Grind features only the highest quality whole bean specialty coffees; traditional, espresso and iced blended coffee drinks; tea and tea based drinks, hot toasted bagels, muffins, scones and other delicious bakery items.

It’s A Grind begins with the finest Arabica coffees, micro-roasted in small batches to create the smoothest, best tasting coffee. This unique roasting process allows us to achieve maximum flavor while delivering the freshest roasted coffee within days of roasting, not weeks or months as do some of the other notable coffee companies. It’s A Grind constantly measures itself against the finest European coffee masters, assuring its customers only the best tasting coffees.

A cozy place to relax, sip some delicious latte’s and enjoy the finest music around Cedar Park TX!  I highly recommend It’s a grind and give it two thumbs up.

 It’s A Grind Coffee House – maps.google.com

http://www.itsagrind.com/

700 W Whitestone Blvd, Cedar Park – (512) 259-2220

 

Oct
13

    “Watching sports on eight largescreen TVs Sitting on the patio with a cold one Listening to great live music Just having a burger and a beer

    I am very impressed with Taps Pub!  Such a great place to hang out, enjoy some dinner, good music, and ofcourse watching the Big Game! 

The Staff has great personality and with chefs from the Austin Culinary Academy, Taps full on energy is guaranteed to keep you coming back for more!     

  Taps Pub is a locally owned beer and wine pub that will open in August, 2008 in Cedar Park, Texas. Taps will be a friendly neighborhood establishment where everyone is welcome. We are proud to feature over 25 beers on tap and over 40 bottled varieties from all over the world. Not a beer drinker? We will also have the biggest selection of wines by the glass in Williamson County, and a great selection of food that we can only describe as Just Plain Good. We hope you will come and see us at the corner of Lakeline Boulevard and Little Elm Trail, just a few miles up the road from Lakeline Mall and a stone’s throw from the Cypress Creek branch of Austin Community College.

I highly Recommend Checking out Taps Pub!  I give it Two Thumbs Up!

www.tapspub.com

 

 

Aug
28

 The Dig Pub is a Great Place to Kick it with your friends and meet new ones on a daily basis!

 It’s Interior Lighting gives you a warm relaxing welcome home feel.   This all draft pub is one of a kind and is guaranteed to keep you coming back for more with it’s Large selection of beers!

 

The Dig Pub also has Live Music which as all know is one of the best Ice Breakers!  ; )

The Staff is full of smiles and always eager to serve the customers!

So come check out The Dig Pub and enjoy a beer or two and tell them The Shaun Thomas Band Sent Ya!

 

The Dig Pub is Located @

401 Cypress Creek Rd./ Cedar Park, TX, Texas

http://www.myspace.com/thedigpub  

 

Aug
06

A WHAT?


Objective:

A game where you try not to get too confused!

Categories:
 

Adults, Ice Breakers

Game type:
 

Passive. Little or no movement is required.

Players:
 

2 or more players.

Needed:

Two objects such as a knife and a spoon (but could be anything) or as many objects as people for the more complex variation

Rules:

The leader of the game starts by passing the first object to the person on their right and saying, “This is a whit.” The reply is, “A What?” The leader would then clarify, “A whit.” This question sequence continues around the circle but the question “A what?” is passed all the way back to the beginning and back again. This game can be confused by adding an additional object called a Watt in the opposite direction.
 

Variation:

In this version, you have a circle of however many people, and the same number of monosyllabic items (i.e. knife, spoon). Therefore if the circle has 10 people you need 10 items. One person, the leader, starts by choosing one object, let’s say it is a spoon. He/she hands this object to the person on his right, and says: “This is a spoon.” The person replies: “A What?” Leader: “A Spoon.” Person: “Oh, A spoon!” The person then takes the spoon and hands it to the person on their right, now becoming the leader. At the same time, the original leader has picked up a new object, and has passed it on. The second person now must carry on two conversations at the same time, looking from one to the other. Here’s an example: 
 
Leader: This is a spoon.  
Person #1: A What?  
Leader: A Spoon  
Person#1: A What?  
Leader: A Spoon  
Person #1: Oh! A Spoon  
Leader: This is a knife  
Person #1: This is a spoon  
Person #1: A What? 
Person #2: A What?  
Leader: A knife! 
Person #1: A Spoon  
Person #1: A What?  
Person #2: A What?  
Leader: A Knife! 
Person #1: A Spoon!  
Person r#1: Oh, a knife! 
Person #2: Oh, a spoon! etc. etc. 
 
This game is really fun, and it tends to get louder and louder as the more people play the game. we did this with a group of about 35 once, and it is so much fun. It can be really frustrating to learn, but it really is a blast!

 

 

 

ACRONYM ANTICS


Objective:

Create on the fly acronym definitions for random words. This can be really funny.

Categories:
 

Adults, Teens, Ice Breakers

Game type:
 

Passive. Little or no movement is required.

Players:
 

6 or more players.

Needed:

None

Rules:

First, start by creating a list of 4 letter words. These can be any words at all. Here’s a few to get you started: 
 
RING 
LEFT 
HAND 
PLAY 
TUNE 
HEAD 
CALL 
CLIP 
COIN 
 
This game is played by assuming each word is an acronym. Players must create definitions for the acronym on the fly by saying the first word out of their mouths. So for example the definition for RING might end up “Robert Ingested Naughty Gophers” with each word in the sentence being contributed by a different player. There is however a pattern to the definition. The first word is typically a noun or a name of someone. The second word is usually a verb. The third word is usually an adjective and the fourth word is typically another noun. 
 
To start the game the host points to a player and says the word – in this example we’ll say the word is LEFT. The player then starts by saying the first noun they can think of starting with “L” such Lizards. The person on their left then must say the first verb they can think of starting with E such as ‘eat’. The next person says an adjective starting with ‘F’ such as ‘flowery’ and finally the next person finishes with ‘tarts’ which starts with T. So the final sentence is “Lizards eat flowery tarts”. The sillier the better! 
 
The key to the game is to get players to say the first words that come to mind and to move the game along quickly. After one sentence is done, move quickly to the next player and throw out another word. This is great for laughs!

 

ACT IT OUT


Objective:

See silly scenes acted out by people who have no idea what they are acting out.

Categories:
 

Outdoors, Adults, Teens, Baby Showers

Game type:
 

Active. A lot of movement may be required.

Players:
 

6 or more players.

Needed:

None

Rules:

Four people are chosen for the round and three of the four are taken out of the room. The one that remains is told to mime one of the following (or one of your own ideas) in approximately 20 seconds:  
 
1. Changing the diapers of twins  
2. Bathing an elephant  
3. Jumping from a large tower into a huge bowl of Jello  
 
Before they start, a second person is brought into the room and told to watch. When the first demonstration has been completed, the first person is allowed to retake their place and the third person is brought into the room. The second (who has just seen the demonstration) is told that they have to act out what they have just seen for the third person. After it’s done, the fourth person enters and the scene is acted out again by the thired person. The games ends when the third person has done the mime, and the fourth person is asked what they have just seen. They get three guesses. Let the humor begin!

ASSASSIN


Objective:

A game where killing is done with the wink of an eye.

Categories:
 

Adults, Teens

Game type:
 

Active. A lot of movement may be required.

Players:
 

6 or more players.

Needed:

Paper and pen

Rules:

Cut a small piece of paper for each player. Mark one of the sheets of paper with an “X,” fold, shuffle, and distribute one to each player. Each secretly looks at his paper. The one who has the “X” is the assassin. Players sit in a circle and careful examine the faces of the other players. When the assassin winks at a player, the player must say, “I’ve been hit” and drops out of the game. If a player thinks they have caught the assassin in the act of winking, he/she says “I suspect”. They are the first suspecter. All playing then pauses and another player must say “I second suspect” in support of the first person who suspects. The second suspecter may not know who the assassin is, but must trust the judgement of the person who first suspects. The first suspecter then names who they think is the assassin. If they are correct, that player wins. If not, then both the first and second suspecter are dead and drop out and play continues. If the assassin is successful in eliminating all but the last player, the assassin wins.
 

Variation:

Someone is chosen to be the “picker”. All the other kids line up facing the wall and should close their eyes. The picker goes by and taps each of the kids on the back. He/she taps each of them once but whomever he/she picks as the killer gets tapped twice. Once everyone is tapped they all turn around. Everyone begins shaking hands with one another one at a time in a normal shaking manner. If you are the killer when you shake hands with people you bend your index finger in and sort of poke the palm of the person’s hand your shaking. If you feel this, when you shake someone’s hand then you go and shake two more hands (normal shakes) and then silently fall to the ground. Like in the games above, a player and suspect and must be seconded by another players before guessing the killer. If wrong, they die and play continues. Eventually the killer may get everyone and then the game is over and a new killer gets picked.
 

 

AURA


Objective:

Find your partner before someone else does!

Categories:
 

Adults, Couples

Game type:
 

Active. A lot of movement may be required.

Players:
 

2 or more players.

Needed:

None

Rules:

Set up several groups of two people. They will compete with each other. Two partners stand face-to-face, arms out, palms touching. Then each turn around five times and try to find each other’s palms again and return to the original position without opening your eyes. This is a great spectator sport.
 

 

BABY IF YOU LOVE ME


Objective:

Make someone in the circle laugh by saying “Baby if you love me won’t you please smile?”

Categories:
 

Adults, Teens, Couples, Singles

Game type:
 

Passive. Little or no movement is required.

Players:
 

6 or more players.

Needed:

None

Rules:

Everyone sits in a circle. Placement doesn’t matter. A player is chosen to go first. The player goes to another player in the circle that they think will laugh easily. Then they sit on their lap and say “Baby if you love me, won’t you please smile?” They can play with that player’s hair or whisper in their ear or act loving or anything that will get them to laugh. It all depends on the type of party and the ages of the players. If it is in a youth group or with kids or with teens that have adults around you may have to set rules on what type of touching, etc. is allowed. If it is with adults, couples, singles, or teens it all depends on what they  
decide. You may say anything goes or you may say that no touching another player is allowed.  
 
After the person says “Baby if you love me won’t you please smile?” the player being sat on must say “Baby I love ya but I just can’t smile” without laughing or even cracking a smile. If they don’t smile and say the phrase without a hitch, the person on their lap moves on to try and get somebody else. If the person being sat on does laugh it’s their turn to be the person in the middle.

 

 

Aug
05

Things You’ll Need:

  • 2 Horseshoe Stakes
  • 4 Horseshoes
  • Scoreboards

Step1

See related eHow: “Set Up a Horseshoe Court” for setup instructions.

Step2

Divide players into two even teams, and give each team two horseshoes.

Step3

Flip a coin to decide which team will pitch first.

Step4

Have the first player from the first team pitch both horseshoes (one at a time) from anywhere behind the foul line.

Step5

Let the first player from the opposing team do the same, pitching toward the same stake.

Step6

Award 1 point for a shoe within 6 inches of the stake, or for a shoe touching the stake(often called a “leaner”); a shoe encircling the stake (a “ringer”) earns 3 points. Often, amateurs choose to award 2 points for leaners.

Step7

Let the next two players (one from each team) pitch the shoes from the opposite side of the court back toward your side. Add their points to the first scores.

Step8

Alternate pitching from one end of the court to the other until all players have pitched. This constitutes an “inning.”

Step9

Play until one team has at least 40 points at the end of an inning (for a point-limit game) or until 40 shoes have been pitched (for a shoe-limit game, in which the team with the highest score wins).

Step10

Play extra innings in the event of a tie.

For adult males, the foul line is 37 feet from the target stake. For female, junior and elderly players, the foul line is 27 feet from the target stake.
  • A shoe is considered a ringer if a straight edge touching the two ends of the shoe clears (but doesn’t touch) the stake. A shoe that’s more than 6 inches away from the stake is worth no points.
  • There are many variations of the rules in non-professional play.
  • If you have any condition that would impair or limit your ability to engage in physical activity, please consult a physician before attempting this activity. This information is not intended as a substitute for professional medical advice or treatment.
  • Jul
    24

    Aces of Spades

     

    Requirements for play

    1 deck of cards
    1 player

    Instructions for play

    Aces of Spades is for the lonely drinker who wants to get drunk quickly by him/herself.

    1. Take a deck of cards and shuffle. Place the deck face down.

    2. Say, “Ace of Spades” and flip over the top card. If the card is not an ace of spades, then you take a drink. You keep playing and drinking until you get to the ace of spades.

    3. You can take as big of a drink as you wish each time.

    Across The Bridge

    Requirements for play

    1 deck of cards
    2 players

    Instructions for play

    1. To start Across the Bridge, you need to deal out ten cards face down in one line. This forms the bridge.

    2. Each player takes turns to flip one card over at a time.

    3. If you get a numbered card you are fine and get to move to the next card. However, if you flip a face card you drink according to the face card, Jack is one, Queen is two, King is three, and Ace is four.

    4. Once you flip a face card, you must put down more cards according to what the face card is.

    Example: Pull a Jack and place one more down, pull a Queen and put two down, etc.

    5. Once all the cards are flipped over or the deck is done you are across, and you are done.

    Brain Damage

    Requirements for play

    1 deck of cards
    3+ players

    Instructions for play

    Remove the 8s, 9s and the red 10 tens from a deck of cards. This game is played just like BlackJack but to 7.5 points.

    The ranks of the cards are:
    Face cards – .5 points
    Aces – 1.0 point
    2-7 – face value
    10s – wild

    1. Lay out all cards face down, everyone “cuts for deal”. Highest card deals first (10 would be 7.5, 7 is very good). Deal will go from highest draw to lowest. Very important: you cannot leave the game until after you have dealt. That’s why dealing first is great, dealing last has been known to result in “Brain Damage.”

    2.
    a) The dealer takes the deck, deals one card face down to the first player, and one card face down to himself. The player looks at the card, then bets any amount of beer, a large shot glass is usually a good limit.

    b) The player keeps his first card face down, and can take as many hits as he wants. If he goes over 7.5, he must announce that fact, and then drink the bet. If not, when he stops, the dealer turns over his card, and then hits until he thinks he has the player beat. If the dealer busts, he drinks the bet.

    c) When the dealer is satisfied with his hand, the player turns over his card. The lowest total drinks. Ties mean player drinks. The dealer then goes to the next player, repeating the process until the deck is exhausted.

    3. If the player gets a “five card charlie” (5 cards, not busted), he wins immediately, dealer cannot draw, dealer loses even with a 10 in hand. If player draws to 7.5, dealer can of course try to tie (win).

    4. If the dealer begins dealing begins with six or less cards, the penalty of losing to that player is to deal again. With six or less cards, the dealer lays them face down, the player bets, they both draw a card, and the loser drinks (tie means the player drinks) Play continues until everyone has dealt.

     

    B.S.

    Requirements for play

    1 deck of cards
    4 – 6 players

    Instructions for play

    1. Sit in a circle, deal out the entire deck of cards evenly, or thereabouts, to each player.

    2.
    a) Starting with aces, the first player lays down the number of aces s/he has, stating the number of cards. Even if the player doesn’t have any of that card, they can lie.

    b) If someone thinks they are lying, they say “Bullshit!” If that person is right, you drink an amount proportional to the number of cards in the stack; lots of cards already played = lots of drinks. However, if you were honest in your play and someone says “Bullshit!” that person ends up drinking the prescribed amount.

    3. Play starts with aces, then goes on accordingly, through kings, then repeats back to aces.

    Note: If have to drink because of either being caught bullshitting or falsely accusing, in addition to drinking, you must also pick up all of the cards already played and add them to your hand.

    4. Play continues until someone runs out of cards. If you so choose, play could continue down to the last two players.

     

    Kings

    Requirements for play

    1 deck of cards
    4+ players

    Instructions for play

    1. Shuffle the cards. Start dealing one card at a time, face up, to each player.

    2. The first person to be dealt a king picks a liquor, the second dealt a king picks the mixer, the third makes the drink (or buys it), and the last dealt a king drinks it.

     

    Cops and Robbers

    Requirements for play

    1 deck of cards
    6+ players

    Instructions for play

    Get a group of people (preferably at least 6 people) to sit around a table. Take a number of cards out of a deck that is equal to the number of people playing. One of the cards has to be a king and one of the cards has to be an ace. The other cards can be any combo of numbers people decide on. However, the higher the card number, the greater the chances of getting drunk quickly (you’ll see why).

    Pass out a card to each person.

    1. Whoever receives the ace is the robber. Whoever receives the king is the cop.

    2. Once all of the cards have been passed out, everyone stares at everyone else around the table waiting to hear the words “the deal has been made”. These words will be heard once the person who has the ace (the robber) winks at someone.

    3. The person who has the king (the cop) is on alert to try to see who the robber is. He/she wants to catch the robber winking at someone. Once “the deal has been made” (the person who is winked at will say this to the group), the cop throws over his card and tries to guess who the robber is (the person who winked).

    a) If the cop guesses wrong, he/she has to drink the number of drinks that the cardholder turns over.

    b) This game, cops and robbers, continues on until the cop guesses who the robber is.

    It’s hilarious to watch the cop go through everyone around the table while having to slam beers for each wrong guess.

    4. If the robber happens to wink at the cop, the robber is automatically busted and has to drink a pre-determined number of drinks.

     
     
    For Many Other Drinking/Card Games Visit:
     
     

    Jul
    23

    Welcome all to The Shaun Davenport Blog!  In these Blogs we will discuss Movies, Music, Food, and many other of my favorite entities in life.  Enjoy!